I'm Christian Loffel, a Bedrock systems developer with over a decade in the Minecraft space. I started out building maps, and along the way got to work with studios like Blockworks, Spark Squared, and Aria Creations.
They say you never really quit Minecraft — you just take long breaks. Mine was a long one. When I came back, what pulled me in had changed: not the maps anymore, but the code. The systems. The constraint-driven problem solving that Bedrock quietly forces on you.
I know this game at a deep level. Not just how to use the tools, but why the engine behaves the way it does, where the limits are, and how to build around them in ways that feel native — not hacked together.
Open to freelance commissions and studio positions focused on gameplay systems, add-on architecture, or tooling.