Christian Loffel / Portfolio
Intro logo fallback
Bedrock Systems Developer

Building
Systems
Within
Constraints.

I design and build complex game systems for Minecraft Bedrock (state machines, entity systems, tooling), working around engine limitations to create mechanics that shouldn't be possible.

About Me

Gameplay systems, add-on architecture, and technical implementation for Minecraft Bedrock.

I'm Christian Loffel, a Bedrock systems developer with over a decade in the Minecraft space. I started out building maps, and along the way got to work with studios like Blockworks, Spark Squared, and Aria Creations.

I stepped away from Minecraft for a long stretch. Coming back, my focus had shifted from maps to code: how the engine works, where its limits are, and how to build systems around them.

I know this game at a deep level. Not just how to use the tools, but why the engine behaves the way it does, where the limits are, and how to build around them in ways that feel native, not hacked together.

Open to freelance commissions and studio positions focused on gameplay systems, add-on architecture, or tooling.

2024–
Systems Developer
Independent / Bedrock Add-ons
Complex entity systems, vehicle mechanics, tooling.
–2018
Map Builder & Designer
Blockworks · Spark Squared · Aria Creations
Commissioned map work for some of the largest Minecraft studios of that era. Known in the community as Kellerbier.

Featured Systems

Three case studies, each built around a specific Bedrock constraint.

Published Work

Marketplace add-ons I built or contributed to.

Coming Soon
Ghost Pets Lead Developer

3.0 Update

New pets on the way. Releasing soon.

??? Coming Soon
??? Developer

New Add-on

A new world above the clouds. Releasing soon.

Systems Overview

Ausgewählte Gameplay-Systeme aus Add-ons, an denen ich mitgewirkt habe.

Add-on 01 - Planes Pro

A380 Passenger Jet

Up to 47 villager riders via chained entity mounting and animated passenger geometry.

Rider Chain47 EntitiesBlockbench

Boeing - 11 Player Ride

Multiplayer passenger aircraft with simultaneous rider seat assignment logic.

MultiplayerSeat System11 Players

Concorde Speed Rings

Ring entities spawn in the flight path and a combo system tracks chain hits inside time windows.

Combo SystemTimerScore

Spawn Egg Serialization

Entity state persistence through readable item lore so the inventory itself acts like a save container.

SerializationItem LoreState Persistence

Vehicle Tilt Animation

Smooth pitch response via query.vertical_speed plus pre_animation smoothing with clamping.

vertical_speedpre_animationLerp

Life and Repair System

Vehicle health model with altitude and speed thresholds plus material-based repair states.

HealthSpeed DamageAltitude
Add-on 02 - Ghost Pets
Movement abilities

Void Frog - Dash

The Void Frog lets the player dash quickly in the movement direction while it is sitting on the player's shoulder.

Quick DashShoulder RideBurst Movement

Phantom Parrot - Double Jump Glide

The Phantom Parrot gives the player a second jump from the shoulder, launching upward and applying slow falling.

Double JumpSlow FallingAerial Movement
Coming Soon

Hidden Until Release

Climb and stick to walls with jump, sneak, and wall-contact control.

Wall ClimbWall StickVertical Traversal

Plasma Phantom - Fly

The Plasma Phantom supports fast aerial travel with dive momentum, slower ascent, and safe slow falling after dismount.

FlightDive MomentumAerial Travel
Coming Soon

Hidden Until Release

Rideable companion that climbs over walls and charges a forward launch on release.

Mount AbilityRide ClimbCharged Dash

Moonlit Horse - Waterwalk

The Moonlit Horse can cross lakes, rivers, and oceans when Waterwalk is active, turning water into a travel path.

WaterwalkWater TravelMount Ability
Combat abilities

Void Frog - Vortex Bubble

When hit by an enemy, the Void Frog lifts nearby monsters into floating bubbles to hold them in place.

Crowd ControlEnemy LiftBubble Trap

Lunar Axolotl - Tsunami

When the Lunar Axolotl is hit, it summons a wave that pushes enemies away as a timed defensive reaction.

Wave AttackKnockbackDefensive Trigger
Coming Soon

Hidden Until Release

Stationary turret mode with ranged attacks and area knockback after enough hits.

Turret ModeRanged AttackCombo Stun
Coming Soon

Hidden Until Release

Summons small attackers that seek targets and explode near enemies.

Summon MinionsExplosive AttackAggressive Mode

Plasma Phantom - Electric Charge Attack

During rain or thunder, the Plasma Phantom charges up and strikes enemies with lightning; thunder improves range and cycle speed.

Lightning StrikeWeather AttackCharge Attack
Coming Soon

Hidden Until Release

When hit by a projectile, raises a radial field that deflects all incoming projectiles.

Projectile DeflectRadial FieldReactive State
Coming Soon

Hidden Until Release

Hold jump while riding to charge a dash. On release, mobs in a forward cone are launched.

MountedCharged DashKnockup / Knockback
Utility ability
Coming Soon

Hidden Until Release

Summons an orb that reveals nearby ores underground.

Ore DetectionX-Ray OrbUtility Scouting

Let's build something.

Open for commissions, full-time roles, and technical collaboration around Bedrock gameplay systems.

Get in touch for the next project.

If you are looking for someone who deeply understands Bedrock and can deliver playable, polished systems, let us talk.