I'm Christian Loffel, a Bedrock systems developer with over a decade in the Minecraft space. I started out building maps, and along the way got to work with studios like Blockworks, Spark Squared, and Aria Creations.
I stepped away from Minecraft for a long stretch. Coming back, my focus had shifted from maps to code: how the engine works, where its limits are, and how to build systems around them.
I know this game at a deep level. Not just how to use the tools, but why the engine behaves the way it does, where the limits are, and how to build around them in ways that feel native, not hacked together.
Open to freelance commissions and studio positions focused on gameplay systems, add-on architecture, or tooling.